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-
- STAR TREK
- 25:TH ANNIVERSARY
-
-
- ########•#########•#########•########•#######•#######
-
- This walkthru file is for the 25th Anniversary NON CD-ROM
- (FLOPPIES) version only. The solve is the same for the CD version,
- except the final mission: "Vengeance". This walkthru will not
- necessarily give you 100% and four points. Don't want to spoil the
- fun, don't we? Have fun with it!
-
- STAR TREK: 25TH ANNIVERSARY
- By: INTERPLAY PRODUCTIONS
- WALKTHROUGH
-
- This set of instructions is the minimum list of actions that you must
- perform to get through the game. Be warned that if you follow this list,
- you will finish the game, but you will miss out on most of the fun!
-
- TABLE OF CONTENTS
-
- 1. Demon World
- 2. Hijacked
- 3. Love's Labor Jeoprodized
- 4. Another fine mess
- 5. Trial and Errors / Feathered Serpent
- 6. That Old Devil Moon
- 7. Vengeance
- 8. Credits
-
- [ I. DEMON WORLD ]
-
- 1. Select Navigation Screen
- 2. Select Pollux IV
- 3. Beam Down to Planet
- 4. Talk to Priest
- 5. Enter Souther Building
- 6. Talk to Settlers
- 7. Exit Building
- 8. Exit North
- 9. Shoot all Klingons with stun phaser, get Klingons hand that falls off,
- and exit north.
- 10. Pick Berries
- 11. Take berries to northern building at beam site
- 12. Use berries on synthesizer
- 13. Take Hypotoxin
- 14. Use Hypotoxin on sick settler in southern building
- 15. Take Klingon hand to lab in north building
- 16. Use hand on workbench
- 17. Get skull & key from glass case
- 18. Go north to cave-in
- 19. Use kill phaser until rocks are cleared
- 20. Use McCoy on colonist
- 21. Use Klingon hand on panel next to the door
- 22. Enter Tunnel
- 23. Use panel under artwork
- 24. Set all levers to center position
- 25. Greet the alien in the name of the Federation
- 26. Use Items from glass case above on alien
-
- [ II. HIJACKED ]
-
- 1. Fight Pirates
- 2. Hail Masada
- 3. Talk Spock
- 4. Use Computer
- 5. Use Uhura(send prefix code) 293391-197736-3829
- 6. Beam to Masada
- 7. Get Junk in Hall
- 8. Look at Doors
- 9. Goto brig door
- 10. Use Stun Phaser on guards
- 11. Use Spock on wires under control panel & take wires
- 12. User Spock on Brig Controls
- 13. Exit back to corridor
- 14. Exit South
- 15. Transporter Room:
- 16. Use Phaser Welder on Metal Bits(Makes Transmogrifier Bit)
- 17. Use Transmogrifier Bit on Transmogrifier
- 18. Use Transmogrifier w/ Bit on Transporter Controls
- 19. Use Wire from Brig Cointrols on Transporter Controls
- 20. Use Spock on Transporter Controls(Beam to room 4)
- 21. Masada Bridge(room 4)
- 22. Talk with Elasi Cereth
- 23. Response 1
- 24. Beam Back to U.S.S. Enterprise
-
- [ III. LOVE'S LABOR JEOPRODIZED ]
-
- 1. Fight Romulin Ship
- 2. Beam to ARK7
- 3. Use Spock on Central Computer
- 4. Use McCoy on Central Computer
- 5. Use Medical Tricorder on room & on Spock
- 6. Use Mccoy on central computer & read information
- 7. Exit North Door
- 8. Synthesizer Lab (Room 2)
- 1. Use Kirk on left cabinet
- 2. Take Anti-Grav Unit
- 3. Exit East Door
- 9. Research Lab(Room 3)
- 1. Exit North Door
- 2. Fusion Reactor Room(Room 4)
- 3. Take Wrench
- 4. Use Kirk on right closet
- 5. Use Wrench on N2 Tank Valve
- 6. Use Anti-Grav Unit on N2 Tank
- 7. Use Wrench on Lower Panel on Far Left of Computer Console
- 8. Use Sci Tricorder on Insulation
- 9. Take Insulation
- 10. Exit south
- 10. Research Lab (Room 3)
- 1. Use Insulation in Distillator(south-most machine)-- makes
- polyberylcarbonate.
- 2. Use Kirk on Freezer Unit
- 3. Take Orborus Virus culture
- 4. Exit North-West Door
- 5. Synthesizer Lab
- 6. Use Wrench on Top of Gas Tanks(open gas feeds)
- 7. Use Spock on synthesizer controls
- 8. Take Water Canister
- 9. Use Polyberylcarbonate in Synthesizer Red Chamber
- 10. Use Spock on synthesizer controls
- 11. Take TLTDH Gas Canister
- 12. Use Wrench on top of Gas Tanks(close gas feed)
- 13. Use Anti-Grav unit on O2 Tank
- 14. Use N2 Tank on Vacant Valve
- 15. Use wrench on top of gas tanks(open gas feed)
- 16. Use Spock on synthesizer controls
- 17. Take Ammonia canister
- 18. Exit East Door
- 11. Research Lab(Room 3)
- 1. Look viral accelerator (Machine between NW & N doors)
- 2. Use Orborus Virus Culture in Viral Accel. Grey Chamber
- 3. Use Ammonia Canister in Viral Accel. Green Chamber
- 4. Use McCoy on Viral Accelerator
- 5. Take Orborus cure from Viral Accel. Grey Chamber
- 6. Exit North-West Door
- 12. Synthesizer Lab(Room 2)
- 1. Use Orborus Cure in Synthesizer Red Chamber
- 2. Use Spock or McCoy on Synthesizer Controls
- 3. Take Orborus Cure Serum
- 4. Use Orborus Cure Serum on Spock
- 5. Exit East Door
- 13. Research Lab(Room 3)
- 1. Exit North Door
- 14. Fusion Reactor Room (Room 4)
- 1. Use wrench on Air Vent(Upper right corner)
- 2. Use TLTDH Gas in Air Vent
- 3. Exit South
- 15. Research Lab(Room 3)
- 1. Use Kirk on Ladder(NE area of room)
- 16. Crew Quarters(Room 5)
- 1. Use Orborus Cure Serum on Romulans
- 2. Use Water on Romulans
- 3. Use Kirk on ladder
- 17. Research Lab(Room 3)
- 1. Exit North-West Door
- 18. Synthesizer Lab (Room 2)
- 1. Use Wrench on top of gas tanks(close gas feed)
- 2. Use Anti-Grav unit on N2 tank
- 3. Use O2 Tank on vacant valve
- 4. Use Wrench on Top of gas Tanks(open gas feed)
- 5. Use Spock on Synthesizer Controls
- 6. Take water canister
- 7. Exit East Door
- 19. Research Lab (Room 3)
- 1. Use Kirk on ladder
- 2. Crew Quarters(Room 5)
- 3. Exit North Door
- 20. Genesis Lab (Room 6)
- 1. Use Orborus Cure serum on romulan Preax
- 2. Use Water on Preax
- 3. Untie Prisoners
- 4. Talk to Preax
- 21. Response 1
- 22. Beam Back to U.S.S. Enterprise
-
- [ IV. ANOTHER FINE MESS ]
-
- 1. Fight Pirates
- 2. Navigate to Harrapa System
- 3. Talk Spock, Hail Harry Mudd, Beam to Derelict
- 1. Cargo Hold:(Room 1)
- 2. Talk to Harry Mudd
- 3. Use Sci. Tricorder on Box behind Harry(Orange Orbs)
- 4. Use Sci. Tricorder on Box south or Orb Box
- 5. Use Med. Tricorder on Broken Box(White Specs on floor)
- 6. Take Orange Orb(Box behind harry)
- 7. Take De-Grimer
- 8. Take Lens
- 9. Use lens on de-grimer(makes new device)
- 10. Use new device on anything
- 11. Exit South
- 4. Engineering(Room 6)
- 1. Use Sci. Tricorder on Columns
- 2. Look Columns
- 3. Use Sci. Tricorder on Sav-a-ship
- 4. Use Sci. Tricorder on Hatch
- 5. Exit North Door
- 5. Cargo Hold(Room 1)
- 1. Exit North Door
- 6. Weapons Room(Room 2)
- 1. Use Sci. Tricorder on left Canisters
- 2. Use Sci. Tricorder on Control Panel(Red, Yellow, Blue
- buttons)
- 3. Use Spock on Blue Buttons
- 4. Use Spock on Red Button
- 5. Dialogue Response 2
- 6. Exit North-East Door
- 7. Sickbay(Room 3)
- 1. Exit North Door
- 8. Bridge (Room 5)
- 1. Use Spock on Controls
- 2. Take Doover (white device in black triangle)
- 3. Exit South-West
- 9. Computer Library (Room 4)
- 1. Use Spock on Large Orange Spheroid
- 2. Use Med. & Sci Tricorder on Large Orange Spheroid
- 3. Use Spock on Large Orange Spheroid
- 4. Use Small Orange Orb on Large Orange Spheroid
- 5. Exit East Door
- 10. Weapons Room (Room 2)
- 1. Exit South
- 11. Cargo Hold (Room 1)
- 1. Exit South
- 12. Engineering (Room 6)
- 1. Harry Talks to Kirk (Automatic)
- 2. Response 1 or 2
- 3. Use Doover on Sav-A-Ship
- 4. Exit North Door
- 13. Cargo Hold (Room 1)
- 1. Exit North Door
- 14. Weapons Room (Room 2)
- 1. Exit North-East Door
- 15. Sickbay (Room 3)
- 1. Use Spock on Harry Mudd
- 2. Take Vial from Dispensary (Center Panel)
- 3. Use Green Vial on Console below Dispensary
- 4. Use Medical Bag on Harry Mudd
- 5. Exit North Door
- 1. P.Bridge (Room 5)
- 1. Use Spock on Left Control Chair
- 1. a. Read Sensors
- 2. b. Read Navigation
- 3. c. Read Engineering
- 4. d. Done
- 2. Use Kirk on Right Control Chair
- 1. a. Read Viewscreen
- 2. b. Read Communications
- 1. 1. Response 3
- 2. Harry Talks to Kirk (Automatic)
- 3. Response 2
- 4. Beam Back To U.S.S. Enterprise
-
- [ V. TRIAL AND ERRORS / FEATHERED SEARPENT ]
-
- 1. On U.S.S. Enterprise--Klingon Cruiser
- 1. Cruiser Hails U.S.S. Enterprise (Automatic)
- a. Response 2,1
- 2. Orbit Planet
- 3. Talk to Spock
- 4. Beam Down to Digifal
- 2. Meet Quetzecoatl (Room 1)
- 1. Use Sci. Tricorder on Quetzecoatl
- 2. Use Med. Tricorder on Quetzecoatl
- 3. Talk to Quetzecoatl
- a. Response 1,1,1
- 3. In Pit (Room 2)
- 1. Use Sci Tricorder on Pit Area
- 2. Get Rocks (Behind Kirk)
- 3. Use Rock on Snake Hole
- 4. Take Snake
- 5. Use Rock on Vine Loop (Top Left)
- 6. Use Rock on Vine Loop (Middle)
- 7. Use Kirk on Vine
- 8. Exit West
- 4. Jungle (Room 3)
- 1. Exit West
- 5. Txolac's Place (Room 4)
- 1. Use Snake on Txolac
- 2. Use Snake on Kirk
- 3. Take Knife
- 4. Exit West
- 6. Jungle Path (Room 5)
- 1. Exit North
- 7. River with Log (Room 6)
- 1. Use Knife on Fern (near river bank)
- 2. Use Fern Leaf in River
- 3. Exit West (across log)
- 8. Cavern (Room 7)
- 1. Use Sci. Tricorder on Stalagmites
- 2. Use Knife on Red Crystal
- 3. Exit West
- 9. Quetzecoatl's Home (Room 8)
- 1. Quetzecoatl Talks to Kirk (Automatic)
- a. Response 2,2,2
- 2. Beam back to Starship Enterprise
- 10. On U.S.S. Enterprise
- 1. Vlict Talks to Kirk (Automatic)
- a. Response 1,2
- 2. U.S.S. Enterprise Warps to Hrakkour (Automatic)
- 11. Klingon Trial Room (Room 9)
- 1. Kirk Walk to Center of Room
- 2. Vlict Talks to Kirk (Automatic)
- a. Response 2,2,2,1,1
- 12. Lightning Creature Room (Room 10)
- 1. Use Sci. Tricorder on Lightning Creature
- 2. Use Sci. Tricorder on Floor
- 3. Take Wood Rod
- 4. Use Kill Phaser on Floor
- 5. Use Wood Rod on Molten Metal (from phaser blast)
- 6. Use Metal Coated Rod on Lighting Creature
- 7. Use Sci. Tricorder on Door Lock
- 8. Use Communicator
- a. Response 2,1
- 9. Use Spock on Door Lock
- 13. Gem Room (Room 11)
- 1. Take Three Green Gems
- 2. Use Three Green Gems on Pedestal (left side of room)
- 3. Kirk Walk in Yellow Light (right side of room)
- 4. Kirk Talks to Vlict (Automatic)
- a. Response 3
- 5. Beam back to Starship Enterprise
- (Episode End)
-
- [ VI. THAT OLD DEVIL MOON ]
-
-
-
- 1. On U.S.S. enterprise
- 1. Use Computer
- a. Search Scythe
- b. Search Lucrs
- c. Search Sofs
- d. Search Base 3
- e. Search Base 4
- 2. Beam Down to Scythe
- 2. Scythe Surface (Room 1)
- 1. Use Sci. Tricorder on Ground
- 2. Take Rocks (on ground)
- 3. Use Sci. Tricorder on Head-Like (SE Corner)
- 4. Exit West Door (walk toward door)
- 3. Large Door (Room 2)
- 1. Use Spock on Door Lock
- a. Input Code: 10200
- 2. Exit North (through door)
- 4. Security Lock (Room 3)
- 1. Use Spock on Left Console
- 2. Use Spock on door Lock
- a. Input Code: 122
- 3. Exit North (through door)
- 5. Corridor (Room 4)
- 1. Use Sci. Tricorder on North Door Lock
- 2. Exit East Door
- 6. Laser Drill Room (Room 5)
- 1. Use Sci. Tricorder on Laser Drill Control Panel (far wall)
- 2. Use Spock on Laser Drill Control Panel
- a. Power Setting: 100
- 3. Use Rocks on Keycard Template
- 4. Use Spock on Laser Drill Control Panel
- a. Power Setting: 10
- 5. Take Keycard (created by laser)
- 6. Use Kirk on Box
- 7. Get Wire (in box)
- 8. Exit West Door
- 7. Corridor (Room 4)
- 1. Use Keycard on North Door Lock (door opens)
- 2. Exit North Door
- 8. Missle and Computer Room (Room 6)
- 1. Use Sci. Tricorder on Missiles
- 2. Use Spock on Left Computer
- 3. Use Spock on right Computer
- 4. Use Sci. Tricorder on Left Computer
- 5. Use Sci. Tricorder on Right Computer
- 6. Use Wire on Right Computer
- 7. Use Spock on Left Computer
- 8. Beam Back to U.S.S. Enterprise
- (Episode End)
-
- [ VII. VENGEANCE ]
-
- 1. On U.S.S. Enterrprise
- 1. Uhura Response 1
- 2. Bridge of Republic (Room 1)
- 1. Use Med. Tricorder on Dead Man (right side of bridge)
- 2. Use Med. Tricorder on Dead Captain (by captain's chair)
- 3. Look Dead Captain
- 4. Use Sci. Tricorder on Captain's Chair
- 5. Use Sci. Tricorder on Computer Banks
- (left/right side of bridge)
- 6. Exit South
- 3. Sickbay (Room 2)
- 1. Use Med. Tricorder on Dead Blue Shirt
- 2. Look Crew Woman
- 3. Use Med. Tricorder on Crew Woman
- 4. Use Medical Bag on Crew Woman
- 5. Talk oto Crew Woman
- 6. Use Communicator
- a. Response 1
- 7. Beam back to U.S.S. Enterprise
- 4. On U.S.S. Enterprise
- 1. Use Intercept or Hail Choices
- 2. Fight Enterprise-2 and Two Elasi Ships
-
- ########•#########•#########•########•#######•#######
- NOTE: To win the game you must have a minimum of 18 commendation
- points. Once ship is damaged during the Vengeance battle,
- it must be repaired immediately, and the ship must be at full
- speed when doing so(speed 0). Take out the Elasi's first and
-
- then go after the Enterprise-2. GOOD LUCK!!!!!
-
- +------------------------------------------------------------------------+
- | Dean Hollister, | Internet: deanh@mushka.DIALix.oz.au
- | Perth, West Australia. | CServe: 74767,2553
- +------------------------------------------------------------------------+
- +------------------------------------------------------------------------+
- | HTML VERSION: | Internet: jkk+pitt.edu
- | Justin Swanhart | http://www.pitt.edu/~jkk/welcome.html
- +------------------------------------------------------------------------+
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